Built for performance. Not for ads, feeds or your data.

clipdat has one job: save your best moments without costing you frames. No bloat, no ads and no tracking. Just instant replay you'll forget is running.

Built on four rules

01

Performance first

Your frame rate comes before everything. Capture, scaling and encoding all stay on the graphics card, and saving a clip copies video that's already encoded instead of converting it.

  • Frames copied to your CPU
  • Re-encoding when you save
  • Recording before you play
02

No bloat

clipdat is a clipper and nothing else. It uses about 20 MB of memory until a game opens, and it never draws anything over your game.

  • Launcher
  • Store
  • Social feed
  • In-game overlay
  • Game optimiser
03

No ads

There will never be ads in clipdat. Nothing pops up, nothing plays before your clips, and nothing gets in the way of your settings.

  • Banner ads
  • Video ads
  • Sponsored content
  • Watermarks
04

No tracking

No account needed, no analytics and no telemetry. Your clips stay on your PC. The only thing clipdat asks the internet is whether there's an update, and you can switch that off.

  • Sign-up
  • Analytics
  • Usage data
  • Uploads by default

Performance first, in numbers

20 MB of memory until a game opens

clipdat waits quietly and captures nothing until you start playing. Close the game and it lets go again.

0.25 s or less to save a 30-second clip

Clips are copied straight out of memory, already encoded. Nothing is converted when you press the key.

0 frames copied off the graphics card

Capture, scaling and encoding all happen on the GPU, so your CPU stays free for the game.

Measured on our Windows 11 development PC.

What you do get

Everything you'd want from a clipper, ready as soon as it's installed.

  • Any game, any launcherSteam, Epic, Battle.net, Riot or none at all.
  • Your game or your whole screenRecord just the game, or everything on your monitor.
  • Every sound on its own trackGame, chat, music and mic kept apart, with no setup.
  • Your key, your lengthChoose the hotkey and how far back each clip goes.
  • Plain MP4 filesOpen, edit and share them with anything.
  • Ready as soon as it's installedPick a preset and press a key.

Don't take our word for it.

Before launch, we'll publish a head-to-head test against the NVIDIA App, OBS and Medal: the same PC, the same game and the same settings, measured with PresentMon. The scripts will be public, so you can run the test yourself.

See the results first on Discord

Try it when it launches.

Join the Discord Every update and the launch will be posted there first.
Coming soon to Windows

Press a key. Your last two minutes are already saved.

clipdat keeps your recent gameplay ready to save, so you never miss the moment. It stays light while you play, takes a minute to set up, and gives every sound its own track.

Join the Discord Updates, early builds and the launch will all be posted there.

Built to stay out of your way.

Instant replay

Make as many save hotkeys as you like, each with its own length, from 15 seconds to 5 minutes.

Light by design

Nothing is captured until a game opens. While it waits, clipdat uses about 20 MB of memory, and the settings app closes completely.

Every sound on its own track

Game, voice chat, music and your mic are kept apart, so you can keep Spotify out of the clips you post.

Saved in a blink

A 30-second clip is written in under a quarter of a second, straight from memory, with no re-encoding.

Private by default. No account needed, and nothing about you is sent anywhere.

How is it different from what you use now?

Performance first, with no bloat, no ads and no tracking. See what clipdat leaves out.

Why clipdat

On the way after launch

A clip editor where you can turn each sound up or down, and share links you can paste anywhere.

Be first to try clipdat.

Join the Discord Every update and the launch will be posted there first.